import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Quad;




public class Block{
	Chunk parent;
	int size = 1;
	static Quad quad;
	int type;
	int x, y, z, offsetX, offsetY;
	boolean vNorth, vSouth, vEast, vWest, vTop, vBottom, physicsEnabled;
	
	public Block(Chunk c, int x, int y, int z, int type)
	{
		physicsEnabled = false;
		this.parent = c;
		this.x = x;
		this.y = y;
		this.z = z;
		this.type = type;
		quad = new Quad(size, size);
	}

	
	public void setVisible()
	{
		vNorth = true;
		vSouth = true;
		vEast = true;
		vWest = true;
		vTop = true;
		vBottom = true;
	}
}
